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Overview Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. It is designed to improve and fasten the artist’s work on the Texturing and Lightening stage. Availability V-Ray RT for Autodesk®3dsmax® will officially be out on 1st of June 2009. It will be available for purchase through our resellers network. General The V-Ray RT interactive rendering system has many advanced features; here only some of them are listed. Note that all features are subject to change without special notice. Currently it is CPU-based. Does NOT require special graphics cards Currently the V-Ray RT technology is based on CPUs - it does NOT require any special or expensive graphics cards. All V-Ray RT needs is CPUs. As usual - we will use ALL of your CPUs and cores at no extra license cost. Distributed rendering V-Ray RT supports distributed rendering across multiple machines in the local network. Integration with 3ds Max V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production V-Ray renderer. V-Ray RT does not introduce new plugins other than the interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials, textures, lights, cameras etc. are used. V-Ray RT consists of two major components: * V-Ray RT interactive renderer in 3ds Max; V-Ray RT performs the actual rendering outside of 3ds Max itself, with the help of the V-Ray RT render server(s), which can run either locally on the same machine, or on other machine(s) in the local network. The renderer plugin in 3ds Max only relays the scene changes to the render servers and displays the final result. Interactivity A major feature of V-Ray RT is its ability to track changes to the scene performed by the user and automatically update the ActiveShade preview. The following scene changes are supported: * Create/delete objects (geometry, lights, cameras, etc.); Geometry The following geometric objects are supported by V-Ray RT: * Triangle meshes; Materials The following materials are supported by V-Ray RT * V-Ray materials: VRayMtl, VRayBlendMtl, VRayOverrideMtl, VRayLightMtl and VRay2SidedMtl; Textures The following textures are supported by V-Ray RT: * Bitmap textures: PNG, BMP, TGA, JPG, EXR, HDR, SGI, PIC and TIFF file formats; Illumination The following methods for illumination are supported by V-Ray RT: * Indirect (global) illumination: Shading The following shading effects are supported by V-Ray RT: * Diffuse materials; Camera effects V-Ray RT supports the following camera types and camera effects: * Camera types: Animation V-Ray RT supports and reacts to the following animation types: * Camera animation; Render settings from V-Ray Production * Color mapping; |
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