Boris FX Product Tour -- More Filters

Scroll down for details on each filter, or select one of the following to learn more about a particular filter: Blurs | Color | Distortion | Keying | Lights | Natural Effects | Noise | Particles
Boris FX Lighting Filters

Light filters — Spotlight, Reverse Spotlight, and Alpha Spotlight — produce true 3D modeled spotlights that shine on your image. Spotlight allows you to position and aim the light yourself by setting the position and elevation of the synthetic light source in relation to the image plane.

It can be difficult to position the light source to light a specific area in the image; Reverse Spotlight simplifies this task by allowing you to directly position the corners of the lit area. Alpha Spotlight does something that no physical spotlight could do — it "lights" the alpha channel (transparency) in the image, using the same geometric controls as Reverse Spotlight.

The Light Filters also include Edge Lighting and Light Sweep. Edge Lighting lends a 3D look to flat video and still imagesby applying highlights and shadows to edges in the image. Light Sweep creates a linear beam of light which sweeps over the image.

Each of the Light filters contains parameters which allow you to control the intensity of the applied and ambient light in the image. In addition, both Edge Lighting and Light Sweep contain a Pixel Chooser, which can be used to selectively light different pixels in the image.
Top,Reverse Spotlight filter with gel. Bottom, Spotlight filter with Chroma Key.

Natural Effects: Clouds, Fire, Rain, Snow & Stars

Fire is an auto-animated procedural fire effect which offers control over flame width and height, color, and movement. It can use the alpha channel in any other layer as a Map layer, allowing fire effects to conform to a pre-composed image or logo. Smoke can be rendered with fire, or separately. Additional parameters control wind, as well as the compositing of the final effect.

Clouds can act as a filter on a layer, or generate a sky with clouds and a horizon layer. Three different types of clouds automatically animate using the direction, angle and speed you set. Applying the clouds filter multiple times to the same layer allows for more natural, less regular assortment of clouds. Mask and map layers can also be used to constrain clouds or smoke to a specific shape.

Stars is an auto-animated star generator which can composite stars over a sky color or an image layer. This filter provides control over the size, density, movement and color of the stars, and allows you to add galaxies. Stars can also use the alpha channel in any other layer as a map layer, allowing you to create skies in which stars fill a precomposed image or logo.

Rain and Snow are pre-animated as well, and offer a wide range of interactions with the compositing environment, such as snow piling up on 3D text, or rain bouncing off a logo and the bottom of the frame.

Boris FX 6.1 Noise Filters

Alpha Pixel Noise, Luma Pixel Noise, RGB Pixel Noise, and Spray Paint Noise randomly select pixels in the image and alter the alpha, luminance, or RGB color levels in each selected pixel. The percentage of pixels that are affected and the amount of noise applied to each affected pixel can be independently controlled.

The Noise effects include Noise Map and RGB Edges. Noise Map is a procedural noise generator that produces a continuously flowing gradient which can be used to provide organic input to other filters. Because the noise is continuous, there is never a seam. RGB Edges finds edges in each RGB channel independently, creates a new RGB image from these edges, and applies the new image to the source using the selected Apply Mode and Apply Mix.

Animating these noise filters, and applying blur and distortion filters to them, can create unique, organic effects. For the effect below left, a Noise Map served as the source for a Displacement Map, which creates the watery surface.

Scatterize shuffles the existing pixels in the image, creating a scattered effect without altering the source images color or alpha information. The Mosaic filter (below, right) offers a variety of options beyond the most obvious, including animating such parameters as pixelation size, the amount that underlying pixels are scrambled, apply modes and more.
Boris FX Particles Filters

Boris FX contains 3 Particles filters. All of these filters auto-animate and offer a variety of different parameters for fine-tuning the effect.

Both 2D Particles and 2D Particles Advanced disperse the particles in 2D space and provide an assortment of explosion and velocity parameters to control their movement. 2D Particles Advanced offers more options for adjusting the effect, allowing you to choose the size, shape, density, and opacity of the particles, and to create customized particle shapes and scatter wipes. They also offer the option of bouncing off the walls of the video frame.

Like 2D Particles Advanced, 3D Image Shatter breaks up the source image and disperses the fragments, and allows you to adjust all aspects of the particles' movement and appearance. In addition, it contains a set of rotation parameters that enable you to move and rotate the fragments in 3D space. The filter auto-animates to easily create explosion effects, but can be manually animated for more precise control.

Top: Particles with scatter wipe. Center: Gaussian Blur and Color filters applied to particles with gravity, to create fiery upward dissolves. Bottom: 3D Image Shatter with alpha-channeled logo and lights.
Next: Boris FX Product Tour - Compositing