| Top New Features
In GRAFFITI 2!
Vector Text | Type On | Text on Path | AE plug-ins | Audio Import and Playback | Vector Backdrops | Natural Media | New 3D Power | Style Palette | Improved Interface | Export to Flash, Movie Files, and Still Images | The Botton Line: Speed, Power, Flexibility Vector Text
Video graphics are typically composed of individual blocks called pixels. As a graphic's scale increases, the individual pixels become increasingly visible and the images increasingly degrade. Vector text uses outlines to display text with razor sharpness at any scale. A classic compositing workflow was to create text in an application like Adobe® Illustrator, convert it to outlines, bring the outlines into a compositing application to animate them, then import the rendered output into the editing application. Once converted to outlines, the text is no longer editable as text. Any changes thus require returning to the beginning of the process: create text and convert to outlines in one application, animate in another, then import into the editor. Instead, GRAFFITI 2 creates vector text that remains fully editable as text throughout the compositing process, within your favorite editing application. Fewer steps, more flexibility, and all the power you want, exactly where you need it. Type On A new auto-animation feature in GRAFFITI 2 is Type On text, although typing letters on one at a time is only the beginning. Type On allows the progressive application of multiple text animation parameters in user-defined combinations: set letters to spin, tumble or rotate, to fade or skew, scale, and more. Text on Path AE plug-ins Once installed, compatible third-party AE plug-ins appear in the Boris GRAFFITI filters menu, where they are applied as easily as any other Boris filter. Supported filters include Media 100 Final Effects Complete, DigiEffects Cinelook, and many others that were not previously vailable inside nonlinear editing applications. Audio Import
and Playback Vector Backdrops Because these backdrops are fully functioning vector objects in GRAFFITI, they may also be extruded and animated in 3D space. Natural Media Because they are mathematically generated, Natural Media displays smoothly at any scale. Each texture category includes a variety of animatable parameters, any of which can be saved to the GRAFFITI Style Palette. (The Style Palette also comes with dozens of preset, editable textures.) Natural Media types include Wood, Wood Plank, Fractal Noise, Marble, Granite, Fabric, Reptilian and Random Color. Apply Natural Media as realistic surfaces or animate them to create organic backgrounds. New 3D Power Extrusion in GRAFFITI couldn't possibly be easier: one pop-up menu to choose "3D Extrusion" and you're done. Any parameter related to extrusion can be animated (depth, bevel, etc.), and media such as video, still images, gradients, and text can be mapped to any side of 3D objects, again, with a single menu option in GRAFFITI's hierarchical nested timeline. GRAFFITI 2 also adds the ability to create and save a wide variety of materials to map to extruded objects, including glass, gold, aluminum, and plastic. Knowing that not all compositors have the time or inclination to become 3D artists, GRAFFITI 2 includes a number of preset materials, as well as variations saved to the Style Palette, ready to apply to any object. However, GRAFFITI 2 also offers an Advanced Materials options for adjusting your own settings for reflectivity, transparency, specularity, color and more. Add to this full control over reflection and texture maps, multiple cameras per scene (any of which may animate Pan, Orbit, or Position), 3D lights and GRAFFITI's ability to map text to a variety of 3D shapes, and you have the most powerful 3D titler available. Style Palette As always, GRAFFITI styles are applied to any selected text, including a single letter, allowing easy application of multiple styles in a single text element. Other parameters that can be saved to the Style Palette include colors, gradients, Natural Media settings, combinations of stroke and fill for spline backdrops, materials for extruded objects, and extrusion parameters such as bevel and depth. Improved Interface New Controls window buttons allow one-click application of drop shadows (using the last applied shadow as a starting point), toggle to wireframe view, and the direct selection of the Face track in the timeline. By toggling the selection of a track's Face, users can make significant adjustments to any track's media: editing gradients, selecting still image files, setting colors and so on. A color/grayscale ramp is also provided to speed color selection. Export to Flash,
Movie Files, and Still Images Chief among these is direct export of title animations as .swf files, Flash animations. Titles composed for use in video and film projects can thus be deployed for the web, with a single click. Many NLEs support real-time playback of static files with alpha from the timeline. To take advantage of this, GRAFFITI 2 can export still image files with alpha. These can then be reimported to the NLE, and composited over video in real time. Some NLEs also support moving alpha channels. To take advantage of this, GRAFFITI 2 can export movies of text over alpha, which can render at speeds little more than 30 frames per second on some systems. Animated files with alpha are then composited over moving video in real time, and may be reused without rerendering. The Bottom Line: Speed, Power, Flexibility The full range of new features in Boris GRAFFITI 2 also make it the most powerful 2D and 3D titler on the market: vector text, auto-animation, text on path, texture generation, 3D materials, multiple cameras, 3D lights, extrusion, and animation of 2D and 3D text in three-dimensional space. As a result, no other titling application offers more flexibility for video editors and compositors, working inside leading NLE and effects applications on both platforms. Unprecedented power, speed and ease of use are just some of the ways that Boris GRAFFITI 2 is setting a new standard for title animation.
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