For Avid|DS :
line.gif (57 bytes)
Tinder - Plug-Ins

There are 75 plug-ins in Tinder for Avid|DS.

T_BadTV

T_BadTV simulates poor TV reception. A master control alters the overall signal quality to produce ghosting, snow, edge distortions, colour loss, vertical roll, misaligned guns, shash effects, power loss and other effects.

T_Bandlimit

T_Bandlimit converts an image into Fourier space, removes or keeps frequencies, then converts it back to give a very stylised image.

T_Bars

T_Bars generates colour bars and ramps.

T_Beam

T_Beam draws a spotlight in 3D space. The position of the light source can be animated and the beam can be rotated in all directions. The beam can either be composited with the source image or used to generate a new image.

T_Blob

T_Blob renders smoothly shaded blobs that gloop together when they get close to one another.

T_Blur

T_Blur is a time constant sub-pixel gaussian blur. It is very fast at large and small blurs and being sub-pixel can be smoothly animated over time. It can operate on the whole image, individual colour components or the luminance. It can also be used to sharpen the image.

T_BlurChannels

This plug-in blurs the individual colour channels of an image by different amounts. It uses a fast sub-pixel gaussian blur. BlurChannels can be used to soften the red channel of a digitally created image and blend the result back into the original. This is useful for simulating certain filmstocks that have layered red, green and blue emulsions where the focussing of the image captured on film is subtly different for each layer (or channel).

T_BlurMasked

T_BlurMasked takes an image and a matte and blurs the image based on values in the matte. In some circumstances it can be used to simulate depth of field.

T_BumpShade

T_BumpShade gives images the appearance of depth by falsely extruding from the luminance or matte. Lighting is provided to accentuate the relief and parameters to soften the effect are supplied. Can be a useful tool for giving cartoons a shaded look.

T_Caustic

T_Caustic simulates the patterns created when light rays are reflected or refracted by a curved surface. Caustics can often be seen at the bottom of a swimming pool in bright sunlight. It is often used with logical operators to produce an organic breakup of mattes.

T_Chromatic

T_Chromatic blurs and separates the colour components of an image to simulate the colour fringing seen when light is refracted through poor quality lenses.

T_CircularBlur

T_CircularBlur smears an image around a point giving the appearance of motion blur on a rotating object. It's fast and includes filtering options and controls for the hold out at the centre.

T_Clouds

T_Clouds generates fluffy animating cloud shapes. It can also be used to generate smoke. There are controls for turbulence, fluffiness, gain, density and more.

T_Condensation

T_Condensation renders thousands of water particles that clump together into water droplets. The droplets are used to distort the source image giving the appearance of water condensation on glass. There are lighting controls and the effect auto-animates drips.

T_Contour

T_Contour draws closed lines along pixels with similar luminance. The result can be blended back into the original image.

 

T_Contrast

T_Contrast changes the contrast and brightness of an image. You can individually adjust the contrast and brightness settings of all colour components, or just the r,g or b channels, and you can also specify the tonal ranges to limit the correction.

T_Copyflicker

T_CopyFlicker analyses the luminance variations in a clip and applies them to another clip.

T_Crop

T_Crop can be used to remove unwanted video junk at the edges of images. Pixels at crop boundaries can be repeated, wrapped, reflected or a colour inserted.

T_Deband

T_Deband intelligently smooths out the appearance of colour banding on 8 bit images.

 

T_Defield

T_Defield generates a frame from a field. A number of sophisticated algorithms are supplied to create the missing field. Slope adaptive interpolation gives a greatly superior result on angled edges to standard line interpolation methods. A motion mask has been developed to identify areas of the image that are moving and interpolate only these. By preserving static parts of the image less information is thrown away giving a higher quality result.

T_Deflicker

T_Deflicker removes global colour or luminance flicker from a clip. The flicker may be as a result of lighting variations during stop motion photography, or it could have been introduced in some transfer process prior to its arrival on your system.

T_Degrain

T_Degrain removes grain from film images and noise in video images. The algorithm is based on a hybrid median filter that analyses a neighbourhood of pixels and sets the centre pixel to the median value of that region. This removes any pixels which show a sudden change in intensity which is typical of noise.

T_Diffuse

T_Diffuse scatters pixels in an image.

T_DirBlur

T_DirBlur smears pixels in a particular direction. Tracking information can be used to automatically set the amount and direction of blur to simulate motion on fast moving objects.

T_Distorto

T_Distorto deforms one clip using the luminance of another. This is a gem of a plug-in that is extensively used in post-production to fake and control the distortions seen in reflected objects.

T_DoubleVision

T_DoubleVision blends multiple copies of the input image with offsets to give a double vision look.

T_EdgeBlock

T_EdgeBlock posterises an image localised to detected edges within the image.

T_EdgeDetect

T_EdgeDetect finds and highlights edges in images. The result can then be blended back into the original using the built-in blending methods. Quick glows and back-lit effects are possible using this technique.

T_Elements

T_Elements is an organic evolving shape generator constructed from thousands of particles and can be used to simulate fire, smoke and water.

T_Etch

T_Etch simulates a hand drawn picture using charcoals. Lines are drawn along edges and cross hatching is used to fill in regions.

T_Glass

T_Glass gives the impression of viewing an image through a layer of distorting glass.

T_Glow

T_Glow applies a glow effect to the image. Neon and other looks are also possible.

T_Grad

T_Grad renders colour gradients. Directional, circular, radial and polygonal gradients can be created.

T_GradientBlur

T_GradientBlur finds the gradients in an image and uses these to produce directional vectors that selectively blur the image either along or perpendicular to the vectors. Interesting painterly effects can be achieved.

T_Grain

T_Grain adds simulated grain to images. A luminance curve is provided to reduce the amount of grain added in the shadows and highlights. See Furnace for grain matching.

T_HeatHaze

T_HeatHaze simulates the layered rippling distortion that is characteristic of viewing images through hot air.

T_Kaleid

T_Kaleid produces a classic kaleidoscope prism effect on an image. This is achieved by simulating the inter-reflections of a triangular prism over a picture.

T_Laser

T_Laser generates animating laser bolts between two points.

T_LensBlur

T_LensBlur simulates the true defocusing characteristics of a camera lens to give realistic focus pulls. It includes controls for the shape of the camera diaphragm, highlight blooming and chromatic aberration. It's fast too. Very fast.

T_LensFlare

T_LensFlare generates realistic and highly customisable lens flares. There are controls for the bright spot, light rays, polygonal lens inter-reflections and much more.

T_Levels

T_Levels is used to adjust the black point, white point and gamma of an image. You can specify channels and restrict the corrections to just the highlights, shadows or midtones.

T_Lightning

T_Lightning generates highly realistic forked lightning and plasma bolts. There are numerous parameters to control all aspects of the bolt from fork depth to glow intensity. An optional matte can be used to restrict the path of the plasma around objects.

T_MatteTool

T_MatteTool provides a suite of tools to process mattes. You can grow or erode matte edges with sub-pixel precision from a single parameter, or extract outlines from mattes and soften just one side of it. There are tools for cleaning up mattes from keyers and removing colour spill before compositing.

T_Median

T_Median applies an NxN median filter to an image. Median filters do an excellent job of removing single pixel noise or scratches from an image while only causing a slight reduction in sharpness.

T_MeltTime

T_MeltTime applies a temporal distortion of the image based on values in a matte.

T_MinMax

T_MinMax is used to grow or erode mattes. It is sub-pixel accurate and very fast. Can give interesting painterly effects when applied to images.

T_Mix

T_Mix blends two clips together. You can choose from a variety of blending methods from a simple dissolve to more complex colour and component algorithms. The gain on each image can also be adjusted.

T_Mosaic

T_Mosaic creates a block pattern (posterisation) effect using a variety of shapes including the standard square mosaic.

 

T_MotionDetect

T_MotionDetect compares the current frame with another frame in the same clip and generates a matte showing where the frames differ.

T_Newsprint

T_Newsprint converts images into their constituent dots patterns that are characteristic of printed material. There are three different print methods - Two Tone, CMY and RGB.

T_NightSky

T_NightSky renders the brightest 9000 stars visible from Earth. It uses real data so you get to see the constellations in their correct positions and with their correct colour. A dozen presets display the constellations.

T_Noise

T_Noise adds single pixel variations to an image to simulate video noise.

 

T_OldFilm

T_OldFilm converts contemporary video footage into images that look as though they have been shot on film and left to degrade over time. Scratches, dust, hair, stains, vignette, defocus, defielding, highlight diffusion, grain, camera flicker and other effects are included. There are controls to double up frames for that staccato old film look. Preset colour effects like sepia, black and white, techicolour and forties take the hassle out of setting up this effect. Brightness, contrast and saturation controls for each individual colour channel for fine tuning. A burn through effect allows the film to stick in the gate and burn under the light. Everything you need really.

T_Paint

T_Paint processes an image into one that looks as though it had be painted with acrylic paints. The brush width, softness, stroke lengths, smearing and more can be animated and customised to give a huge variety of paint styles from stippled brush effects to broad, sweeping paint smears.

T_Plasma

T_Plasma creates animating organic fractal patterns that can be used as backgrounds or to break mattes up.

T_PseudoColour

T_PseudoColour creates a false colour look by mapping the luminance of an image through a colour gradient.

T_Qube

T_Qube generates patterns of tiles within tiles.

T_RadialBlur

T_RadialBlur smears pixels in all directions from a point or circumference of a circle. They are often used to simulate crash zooms or light rays.

T_Rays

T_Rays creates a backlit light ray effect. The rays are sourced from selected areas of the image’s luminance or matte. The colour of the rays can come from the source image or a fixed colour.

T_Rewire

T_Rewire allows you to map individual colour components of an input clip into any component of the output clip. Thus the luminance can be extracted as a matte.

T_RomanMosaic

T_RomanMosaic breaks an image up into irregular tiles. Dirt and lighting effects are included.

T_Sky

T_Sky generates realistic evolving skies. There are controls for the 3D camera position, clouds, sun, haze, fog, atmosphere and sun flares with numerous presets to get you started.

T_Starburst

T_Starburst is a simulated lens filter that adds sparkles to highlights. Includes parameters to change number of rays, rotation and luma clip levels.

T_Starfield

T_Starfield renders an infinite three dimensional field of stars. There are controls to look in a particular direction or at a fixed position in 3D space regardless of the motion of the observer. An auto mode is supplied to randomly tumble you through space.

T_Strobe

T_Strobe flickers an image using a regular pulse or by random flicker amounts.

T_Stutter

T_Stutter randomly jumbles up sequences of frames within a clip.

T_Tile

T_Tile translates, scales, rotates and shears clips with edge controls to provide repeating patterns.

 

T_TimeBlend

T_TimeBlend applies blending functions to different frames in a clip to highlight motion then blends the result back with the original.

T_Tint

T_Tint applies a colour wash to an image. Tints are applied to the low, mid and high luma points.

T_Trail

T_Trail simulates video feedback by blending and transforming temporal frames.

T_TVdots

T_TVdots simulates a television picture by breaking up the image into the pattern of phosphor dots that form the surface of the cathod ray tube on a television set. Different dot patterns are provided for triple dot and striped CRTs.

 

T_Turner

T_Turner generates noise artifacts in your image giving the look of a faded mottled painting. See also T_MinMax, T_GradientBlur and T_Paint.

T_Wobble

T_Wobble applies camera shake with motion blur to a clip.

T_Warp

T_Warp deforms an image using one of seven image warping techniques: fisheye lens, swirl, vortex, linear ripples, pond ripples (see pic), droplet ripples, and a circular warp.

 

T_ColBalance

T_ColBalance lets you apply colour tones to an image to warm them up or cool them down. Tone curves restrict the correction.


Copyright © 2006 MMHK Distributions Limited. All Rights Reserved Contact Us.