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For Discreet :

Tinder - Plug-Ins |
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There are 93
sparks in Tinder on Discreet. |
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T_Bandlimit
T_Bandlimit converts
an image into Fourier space, removes or keeps frequencies, then converts
it back to give a very stylised image. |

T_BadTV
T_BadTV simulates
poor TV reception. A master control alters the overall signal quality to
produce ghosting, snow, edge distortions, colour loss, vertical roll,
misaligned guns, shash effects, power loss and other effects.
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T_Beam
T_Beam draws a
spotlight in 3D space. The position of the light source can be animated
and the beam can be rotated in all directions. The beam can either be
composited with the source image or used to generate a new image.
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T_Blob
T_Blob renders
smoothly shaded blobs that gloop together when they get close to one
another. |
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T_Blur
T_Blur is a time
constant sub-pixel gaussian blur. It is very fast at large and small blurs
and being sub-pixel can be smoothly animated over time. It can operate on
the whole image, individual colour components or the luminance. It can
also be used to sharpen the image. |

T_Deflicker
T_Deflicker removes
global colour or luminance flicker from a clip. The flicker may be as a
result of lighting variations during stop motion photography, or it could
have been introduced in some transfer process prior to its arrival on your
system. |
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T_BlurChannels
This plug-in blurs
the individual colour channels of an image by different amounts. It uses a
fast sub-pixel gaussian blur. BlurChannels can be used to soften the red
channel of a digitally created image and blend the result back into the
original. This is useful for simulating certain filmstocks that have
layered red, green and blue emulsions where the focussing of the image
captured on film is subtly different for each layer (or channel).
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T_BlurMasked
T_BlurMasked takes
an image and a matte and blurs the image based on values in the matte. In
some circumstances it can be used to simulate depth of field.
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T_BumpShade
T_BumpShade gives
images the appearance of depth by falsely extruding from the luminance or
matte. Lighting is provided to accentuate the relief and parameters to
soften the effect are supplied. Can be a useful tool for giving cartoons a
shaded look. |

T_Caustic
T_Caustic simulates
the patterns created when light rays are reflected or refracted by a
curved surface. Caustics can often be seen at the bottom of a swimming
pool in bright sunlight. It is often used with logical operators to
produce an organic breakup of mattes. |
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T_Chromatic
T_Chromatic blurs
and separates the colour components of an image to simulate the colour
fringing seen when light is refracted through poor quality lenses.
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T_CircBlur
T_CircBlur smears an
image around a point giving the appearance of motion blur on a rotating
object. Includes filtering options and controls for hold out at the
centre. |
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T_Compare
T_Compare takes two
images and allows you to compare them side by side. Pixel values in both
images are displayed for comparison. |

T_Condensation
T_Condensation
renders thousands of water particles that clump together into water
droplets. The droplets are used to distort the source image giving the
appearance of water condensation on glass. There are lighting controls and
the effect auto-animates drips. |
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T_Contour
T_Contour draws
closed lines along pixels with similar luminance. The result can be
blended back into the original image. |

T_Copyflicker
T_CopyFlicker
analyses the luminance variations in a clip and applies them to another
clip. |
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T_Deband
T_Deband
intelligently smooths out the appearance of colour banding on 8 bit
images. |

T_Defield
T_Defield generates
a frame from a field. A number of sophisticated algorithms are supplied to
create the missing field. Slope adaptive interpolation gives a greatly
superior result on angled edges to standard line interpolation methods. A
motion mask has been developed to identify areas of the image that are
moving and interpolate only these. By preserving static parts of the image
less information is thrown away giving a higher quality result.
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T_Degrain
T_Degrain removes
grain from film images and noise in video images. The algorithm is based
on a hybrid median filter that analyses a neighbourhood of pixels and sets
the centre pixel to the median value of that region. This removes any
pixels which show a sudden change in intensity which is typical of noise. |

T_Diffuse
T_Diffuse scatters
pixels in an image. |
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T_DiffusionFilter
T_DiffusionFilter
simulates the effect of diffusion lens filters by softening and colouring
the diffused highlights & lowlights. |

T_Dilate
T_Dilate is used to
grow or erode edges of mattes. It is often used to improve mattes in
keying. It can also be used to generate outlines from mattes. |
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T_DirBlur
T_DirBlur smears
pixels in a particular direction. Tracking information can be used to
automatically set the amount and direction of blur to simulate motion on
fast moving objects. |

T_Distorto
T_Distorto deforms
one clip using the luminance of another. This is a gem of a plug-in that
is extensively used in post-production to fake and control the distortions
seen in reflected objects. |
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T_DoubleVision
T_DoubleVision
blends multiple copies of the input image with offsets to give a double
vision look. |

T_Droplet
T_Droplet is a
single droplet ripple effect with amplitude, wavelength, phase, speed and
other controls. |
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T_EdgeBlock
T_EdgeBlock
posterises an image localised to detected edges within the image.
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T_EdgeDetect
T_EdgeDetect finds
and highlights edges in images. The result can then be blended back into
the original using the built-in blending methods. Quick glows and back-lit
effects are possible using this technique. |
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T_Elements
T_Elements is an
organic evolving shape generator constructed from thousands of particles
and can be used to simulate fire, smoke and water.
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T_Etch
T_Etch simulates a
hand drawn picture using charcoals. Lines are drawn along edges and cross
hatching is used to fill in regions. |
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T_Flatten
T_Flatten merges
nearby regions of an image with similar luminance to provide a flatter
output image. This removes fine detail giving a painterly effect on some
images. |

T_Glass
T_Glass gives the
impression of viewing an image through a layer of distorting glass. |
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T_Glow
T_Glow applies a
glow effect to the image. Neon and other looks are also possible. |

T_Grad
T_Grad renders
colour gradients. Directional, circular, radial and polygonal gradients
can be created. |
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T_GradientBlur
T_GradientBlur finds
the gradients in an image and uses these to produce directional vectors
that selectively blur the image either along or perpendicular to the
vectors. Interesting painterly effects can be achieved. |

T_Grain
T_Grain adds
simulated grain to images. A luminance curve is provided to reduce the
amount of grain added in the shadows and highlights. See Furnace for grain
matching. |
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T_HeatHaze
T_HeatHaze simulates
the layered rippling distortion that is characteristic of viewing images
through hot air. |

T_Kaleid
T_Kaleid produces a
classic kaleidoscope prism effect on an image. This is achieved by
simulating the inter-reflections of a triangular prism over a picture. |
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T_Laser
T_Laser generates
animating laser bolts between two points. |

T_Lens
T_Lens is a
distorting plug-in that creates a fish-eye lens effect. The bulge can be
applied into or out of the image. |
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T_LensBlur
T_LensBlur simulates
the true defocusing characteristics of a camera lens to give realistic
focus pulls. It includes controls for the shape of the camera diaphragm,
highlight blooming and chromatic aberration. It's fast too. Very fast.
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T_LensBlurComp
T_LensBlurComp is a
Front/Back/Matte compositor with controls to LensBlur the foreground and
background images. |
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T_LensFlare
T_LensFlare
generates realistic and highly customisable lens flares. There are
controls for the bright spot, light rays, polygonal lens inter-reflections
and much more. |

T_Lightning
T_Lightning
generates highly realistic forked lightning and plasma bolts. There are
numerous parameters to control all aspects of the bolt from fork depth to
glow intensity. An optional matte can be used to restrict the path of the
plasma around objects. |
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T_Median
T_Median applies an
NxN median filter to an image. Median filters do an excellent job of
removing single pixel noise or scratches from an image while only causing
a slight reduction in sharpness. |

T_MeltTime
T_MeltTime applies a
temporal distortion of the image based on values in a matte.
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T_MinMax
T_MinMax is used to
grow or erode mattes. It is sub-pixel accurate and very fast. Can give
interesting painterly effects when applied to images. |

T_Mix
T_Mix blends two
clips together. You can choose from a variety of blending methods from a
simple dissolve to more complex colour and component algorithms. The gain
on each image can also be adjusted. |
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T_MixMatte
T_MixMatte combines
two mattes using a variety of logical operators. While designed for
mattes, colour images can also be used to achieve interesting effects.
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T_Mosaic
T_Mosaic creates a
block pattern (posterisation) effect using a variety of shapes including
the standard square mosaic. |
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T_Newsprint
T_Newsprint converts
images into their constituent dots patterns that are characteristic of
printed material. There are three different print methods - Two Tone, CMY
and RGB. |

T_NightSky
T_NightSky renders
the brightest 9000 stars visible from Earth. It uses real data so you get
to see the constellations in their correct positions and with their
correct colour. A dozen presets display the constellations.
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T_Noise
T_Noise adds single
pixel variations to an image to simulate video noise. |

T_OldFilm
T_OldFilm converts
contemporary video footage into images that look as though they have been
shot on film and left to degrade over time. Scratches, dust, hair, stains,
vignette, defocus, defielding, highlight diffusion, grain, camera flicker
and other effects are included. There are controls to double up frames for
that staccato old film look. Preset colour effects like sepia, black and
white, techicolour and forties take the hassle out of setting up this
effect. Brightness, contrast and saturation controls for each individual
colour channel for fine tuning. A burn through effect allows the film to
stick in the gate and burn under the light. Everything you need really.
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T_Paint
T_Paint processes an
image into one that looks as though it had be painted with acrylic paints.
The brush width, softness, stroke lengths, smearing and more can be
animated and customised to give a huge variety of paint styles from
stippled brush effects to broad, sweeping paint smears. |

T_Pattern
T_Pattern generates
a wide variety of wipe patterns with softness, scaling and rotation
controls to customise the effect. |
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T_Plasma
T_Plasma creates
animating organic fractal patterns that can be used as backgrounds or to
break mattes up. |

T_Polar
T_Polar is a
circular wrapping distortion with numerous controls. |
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T_Pond
T_Pond warps images
with a continuous circular ripple. There are controls for amplitude,
wavelength, phase, speed etc. |

T_Pong
T_Pong is just for
fun. Test your skill at this classic video game. You only have control
over the paddle position and you have to stop the ball exiting screen
right. |
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T_PseudoColour
T_PseudoColour
creates a false colour look by mapping the luminance of an image through a
colour gradient. |

T_Qube
T_Qube generates
patterns of tiles within tiles. |
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T_RadialBlur
T_RadialBlur smears
pixels in all directions from a point or circumference of a circle. They
are often used to simulate crash zooms or light rays. |

T_Rays
T_Rays creates a
backlit light ray effect. The rays are sourced from selected areas of the
image’s luminance or matte. The colour of the rays can come from the
source image or a fixed colour. |
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T_Rewire
T_Rewire allows you
to map individual colour components of an input clip into any component of
the output clip. Thus the luminance can be extracted as a matte.
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T_Ripple
T_Ripple is a
distorting plug-in that simulates linear waves. |
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T_RomanMosaic
T_RomanMosaic breaks
an image up into irregular tiles. Dirt and lighting effects are included.
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T_Shape
T_Shape generates
shape mattes including circles, stars and squares. |
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T_Sky
T_Sky generates
realistic evolving skies. There are controls for the 3D camera position,
clouds, sun, haze, fog, atmosphere and sun flares with numerous presets to
get you started. |

T_Split
T_Split is a simple
way of viewing two clips side by side with a variable amount of wipe from
left to right. See also T_Compare. |
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T_Starburst
T_Starburst is a
simulated lens filter that adds sparkles to highlights. Includes
parameters to change number of rays, rotation and luma clip levels.
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T_Starfield
T_Starfield renders
an infinite three dimensional field of stars. There are controls to look
in a particular direction or at a fixed position in 3D space regardless of
the motion of the observer. An auto mode is supplied to randomly tumble
you through space. |
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T_Strobe
T_Strobe flickers an
image using a regular pulse or by random flicker amounts. |

T_Stutter
T_Stutter randomly
jumbles up sequences of frames within a clip. |
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T_Swirl
T_Swirl distorts an
image around a point. Two algorithms are provided, swirl and vortex. |

T_Tile
T_Tile translates,
scales, rotates and shears clips with edge controls to provide repeating
patterns. |
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T_Tint
T_Tint applies a
colour wash to an image. Tints are applied to the low, mid and high luma
points. |

T_Trail
T_Trail simulates
video feedback by blending and transforming temporal frames. |
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T_Turner
T_Turner generates
noise artifacts in your image giving the look of a faded mottled painting.
See also T_MinMax, T_GradientBlur and T_Paint. |

T_TVdots
T_TVdots simulates a
television picture by breaking up the image into the pattern of phosphor
dots that form the surface of the cathod ray tube on a television set.
Different dot patterns are provided for triple dot and striped CRTs.
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T_Wipe
T_Wipe is a simple
horizontal and vertical (or any angle) wipe with edge softness control.
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T_Wobble
T_Wobble applies
camera shake with motion blur to a clip. |
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T_Cartoon
T_Cartoon flattens
colour and adds edge lines to give a handdrawn cartoon-look to images.
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T_CompareMotion
T_CompareMotion
takes two clips and allows you to view them side by side. It's designed
for a quick comparision of different versions of a render you may have
done. |
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T_CrashZoom
T_CrashZoom radially
smears pixels. Similar to T_RadialBlur but much faster.
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T_Fire
T_Fire generates
animating flames. Presets include gas, candle and oil flames. |
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T_Fractal
T_Fractal generates
animating organic patterns. Useful for backgrounds or breaking up mattes. |

T_MuzzleFlash
T_MuzzleFlash
generates light flashes for guns. Presets included for some well known
makes. |
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T_Rain
T_Rain simulates 2D
rain. It does not generate splashes but it's very fast to render and loops
well. |

T_Shaft
T_Shaft renders
light rays. Similar to T_Rays but much faster and with options to breakup
the rays. |
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T_Silk
T_Silk is digital
wrinkle cream. It is used to reduce wrinkles, freckles and minor blemishes
in actors’ faces. It is a tolerance blur with a variable blur size that
can be used to maintain edges and smooth off regions of a similar hue. |
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T_Sonic
T_Sonic analyses a
sound file and creates animation channels in a range of frequencies from
bass to treble. These curves can then be copied and pasted into other
sparks to animate parameters. |

T_SpinBlur
T_SpinBlur smears an
image around a point. Similar to T_CircBlur but much faster. |
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