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For
Shake
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Furnace - Plug-Ins |
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There are 30
plug-ins in Furnace for Shake. Scroll down to see the plug-ins* new to
Furnace 3. |

F_WireRemoval
F_WireRemoval removes wires from an image. It is
particularly good on complex shots where background replacement is not
possible, for example, when wires cross the actors or where wires cross
complex moving backgrounds like trees or smoke. Rather than relying on
traditional edge-stitching or cloning techniques, the patented algorithm
performs complex signal processing to subtract the wire from the original
image while preserving grain and background detail. |

F_RigRemoval
F_RigRemoval uses motion-estimation technology to remove
foreground objects from a clip and reconstruct a clean background. The
user loosely highlights the foreground object, and provided there is
sufficient motion of the foreground relative to the background, visible
fragments of background elsewhere in the sequence are extracted to fill
the rig region. |

F_Kronos
F_Kronos is used to change the speed of a clip. The
algorithm uses motion-estimation technology to generate motion vectors
that describe where each pixel is moving from frame to frame. This is then
used to build in-between frames in a sequence. The images above show a
blend (left) to create a new frame and a sharp frame (right) created using
our vectors. Motion blur is automatically created when speeding up clips.
Much of our research has concentrated on reducing the edge-dragging
between foreground and background objects. |

F_Steadiness
F_Steadiness automatically tracks and removes
translational and rotational camera shake, without requiring the user to
select tracking points. This helps where insufficient stable points exist
for conventional tracking, or where good data points continually move off
the screen during a sequence. The algorithm also allows motion-smoothing,
where high-frequency camera shake can be removed without affecting the
underlying camera motion. The algorithm can also be used to remove scale
and minor perspective shifts. |

F_DeFlicker
F_DeFlicker is a fully automated plug-in that removes
luminance flicker in a sequence. Rather than assuming global luminance
changes from frame to frame, it can remove multiple localised overlapping
phase-different flickers, while adapting to cope with motion in the
sequence. |

F_DeGrain
F_DeGrain uses a wavelet-based degraining algorithm to
perform both spatial and temporal grain-reduction based on an initial
grain selection made by the user. Temporal grain-reduction is
automatically activated for image regions where the motion between frames
can be reliably used to perform frame blending and thereby reducing the
softening of the image. |

F_ReGrain
F_ReGrain takes grain sampled from one clip and applies
it to another. The technique uses pixel-level statistical techniques to
produce arbitrarily large regions of new grain blended onto the target
footage. Grain from some sample film stocks are also included. The image
on the left is real grain from Kodak 500 stock. The image on the right is
synthesized using Furnace. |

F_Tile
F_Tile is designed to intelligently repeat an image
horizontally and vertically so that the join is invisible. |

F_PixelTexture
F_PixelTexture is a texture generation plug-in that can
create large images from small sample textures. It differs from
F_BlockTexture in that it should be used on small scale textures. |

F_BlockTexture
F_BlockTexture is a texture generation plug-in that can
create large images from small sample textures. It is temporally
consistent and can be used for crowd replication. It differs from
F_PixelTexture in that it should be used on large scale textures. |

F_ChannelRepair
Occasionally damage can occur in only one or two colour channels in an
image. For example, chemical damage may only have permeated the top layer
of the film. F_ChannelRepair can be used to repair the damaged channel(s)
by using information from the other colour channels. Shown here, on the
left, is the damage in the blue channel with the repair on the right. |

F_ColourMatte
This
plug-in is designed to help an artist key off arbitrary backgrounds.
F_ColourMatte is particularly good at generating mattes for hair or fur. A
loose inside and outside matte is required and the algorithm will attempt
to create an matte for the edge. An example is shown above. |

F_DirtRemoval
F_DirtRemoval automatically detects and removes dust and dirt in a
sequence. The algorithm produces a seamless repair by taking motion
compensated pixels from the surrounding frames and interpolating them into
the dirt region. The areas marked as dirt are shown in the alpha channel.
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F_EdgeMatte
This is
an assisted roto tool designed to save you time whilst rotoing. Using
Shake's built-in roto tool you simply need to draw a very loose roto
around the object of interest. The algorithm find the most likely edge
(shown in purple). This is then turned back into a standard Shake
rotospline which can be adjusted as required. |

F_MotionRepair
This tool
uses the Foundry's advanced motion estimation technology to quickly
replace a damaged or missing frame by interpolating pixels from images
either side. |

F_ScratchRepair
F_ScratchRepair is designed to remove vertical scratches from a sequence
of frames on film. Both spatial and temporal algorithms are supplied.
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F_SmartFill
F_SmartFill is an intelligent texture tool designed to automatically fill
a missing region in an image. It can be used to repair damaged pixels or
paint over unwanted objects to create clean plates. The algorithm takes
textures from nearby areas whilst trying to keep structures and patterns
intact. It's a spatial algorithm so will only work on single frames. Don't
expect miracles and don't throw away your paint and clone brushes just
yet, but it's a great tool and should get you most of the way in a
fraction of the time. |

F_SmartPlate
This
takes an image sequence and stitches the frames together to generate a
single large image. It uses our advanced motion estimation technology to
calculate the best way to align one frame to another using all the image
data not just a few tracking points. The image above shows the large plate
built up from an S-shaped camera pan. Also the large plate can be painted
and the original camera move put back over it. |

F_SmartZoom
This
takes a sequence of different views of the same object and uses them to
make a single image of higher resolution than any of the original views.
Motion estimation is used to align the sub-pixel information and this
approach differs from a sinc filter or sharpening filter as the output
will contain information from several frames not just one. |

F_ColourAlign
Automatically removes misalignment of the three colour channels in an
image. |

F_DeBlur
Automatically removes global motion blur or out-of-focus blur from a
sequence. |

F_DeNoise
Removes
noise and grain from a sequence using motion estimation to average pixels
along the direction of motion. This reduces noise without softening the
image. For grain reduction on single frames use F_DeGrain. |

F_Depth
Z-depth
compositing is usually associated with 3D computer generated images, since
accurate depth information can be automatically generated. No such
information is captured from live action footage. F_Depth attempts to
extract a depth channel by looking at the parallax shifts in objects
moving in a scene. |

F_MatchGrade
It is
often necessary to match the colours of one clip with those of another.
When filming outside at different times of the day you will inevitably get
colour and luminance differences that will have to be corrected if the
sequences are to be composited or edited together. You can, of course, use
colour correction tools and trial and error to try and match the clips.
But this tends to be time-consuming and requires some considerable skill.
F_MatchGrade does it all for you by automatically modifing the colour
histogram of an image to match a reference image. |

F_MatteToRoto
F_MatteToRoto is designed to take a matte from any source, for example,
F_MotionMatte or Keylight and turn it into a standard Shake rotoshape,
thus making it easier to edit. The rotoshape is built by using an upper
and lower threshold for the main and edge points of the output roto. |

F_MotionBlur
F_MotionBlur uses the Foundry's advanced motion estimation technology to
add realistic motion blur to a sequence. F_MotionBlur uses the same
techniques and technology as the motion blur found in F_Kronos but
presents the controls in a less complex, more user friendly way. |

F_MotionMatte
F_MotionMatte uses a combination of The Foundry's advanced motion
estimation and auto rotoscoping technology to automatically segment a
foreground object from its background and generate the foreground with
background colour fringing removed, together with its associated alpha
matte. There is no user input apart from selecting the sequence to
segment. |

F_PlanarPatcher
F_PlanarPatcher uses the Foundry's advanced global motion estimation to
track surfaces in a sequence and optionally replace them with repairs.
This technique can be used to remove fixed markers, or to track new detail
into a sequence. |

F_Splicer
F_Splicer
is designed to composite two images together and hide the join between the
images. Rather than using a conventional alpha matte, it works by
overlapping the two images and calculating optimum position for the edge
that best hides the join. |

F_Tracker
This is a
multi point tracker that has been designed to robustly track the most
challenging of regions. The plug-in is particularly good at handling
regions of occlusion (where the tracking point goes behind another object
or off the edge of the image) and copes well with scale and rotational
changes to the tracked region. |
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