CINEMA 4D R10.5
Robust, Professional, Easy-to-Use 3D Animation Software

The 10th generation, representing two decades of excellence.

The tenth generation of CINEMA 4D is a milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use.

The Easiest To Use 3D Application

CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.

Included in the CINEMA 4D R10 documentation is the new 200+ page Quickstart manual, several hours of video tutorials and a context-sensitive help system that covers not only the entire CINEMA 4D core application but all available modules as well. This fast and easy to use help system's browser is fully integrated into CINEMA 4D and offers immediate answers to your questions regarding any part of CINEMA 4D.

State-of-the-Art Technology

CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements. Most recently, MAXON was the first to release 64-bit Windows and Intel-based Macintosh versions. You'll never have to wait to take advantage of the latest hardware.

Modularity Makes It Suitable for All Industries.

The core application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous seamlessly integrated modules. Modules can also be purchased individually or in affordable bundles.

There is a CINEMA 4D to satisfy the needs of every artist and industry that utilizes 3D graphics. Take a tour through our solutions pages to see the range of industries where CINEMA 4D dominates and thrives - then download a demo version and convince yourself.

CINEMA 4D is available in several languages including English, German, French, Spanish, and more

System Requirements

Minimum System requirements
Mac OS X 10.3.9 or Windows 2000 / XP
512 MB RAM, CPU 1GHz

Suggested System requirements
Mac OS X 10.4 or Windows 2000 / XP
1024 MB RAM, CPU 2 GHz
QuickTime 7.1
OpenGL-ready graphics card

DVD-ROM-drive, hard drive.
Depending on license, Macintosh or Windows only.
Registration with MAXON Computer is required for
long-term use of software.

Making Your Work Flow

CINEMA 4D Release 10.5 adds exciting new features and numerous improvements to help your work flow, from its conception to the screen, between coworkers and team members, and even among different applications.

The core application has new import and export capabilities as well as modeling and lighting tools and extensive upgrades to the animation system. In addition, the MOCCA, MoGraph and HAIR modules feature new capabilities, improved workflow and enhanced performance.

In the sections below you'll have an opportunity to learn more about features such as XRefs, DWG import, and HUD and Timeline enhancements, designed to make your workflow more efficient. You'll also learn about new character tools in MOCCA, like deformers that make it easy to implement key animation concepts like Jiggle and Squash & Stretch. You'll find out about speed improvements in HAIR rendering, and more performance and flexibility in the MoGraph module.

After reading the highlights, satisfy your curiosity by taking a look at the complete list of changes in Release 10.5. Or better yet, download a demo version today and test drive the new release yourself. Discover how Release 10.5 can make your own work flow.

New in Cinema 4D R10.5

¡E Timeline ¡E XRefs ¡E HTML Documentation ¡E UV Tools ¡E DWG Import ¡E

¡E Allplan 2008 Connection ¡E Heads Up Display ¡E Lighting Tools ¡E Modeling Tools ¡E

New Timeline Features

The all-new Timeline that debuted in Release 10 has been further enhanced in Release 10.5, to offer even better control over animation and help tame your cluster of keyframes. It¡¦ is easy to create basic animation in CINEMA 4D and Release 10.5 makes it easier than ever to fine-tune timing and create motion magic.

Relative Keys

Relative Keys in Release 10.5 allow you to easily adjust the length of a motion sequence without changing the basic timing. Simply set intermediate keys to relative mode and their time value will automatically be adjusted as you tweak the timing of surrounding keyframes. This makes it simple to speed up an animation sequence without affecting the overall timing

.

Reduced Modification Mode

Complicated animation tracks with many keyframes, such as those created via motion capture data, can be difficult to manipulate. One method of simplifying the animation is to use Key Reducer. The Key Reducer features an improved algorithm in Release 10.5. Another new method of dealing with such tracks in CINEMA 4D R10.5 is the Reduced Modification Mode, which provides a simplified F-Curve based on keyframe data. When adjusting this simple curve, the resulting change in the overall animation is immediately applied to each of the keyframes.

Summary Track

In addition to hierarchal summary tracks on each object, CINEMA 4D Release 10.5 now features an overall summary track for the Timeline view. This makes it easy to see exactly where keyframes are located, whether they¡¦ are on objects, materials or even post effects, and to easily adjust the timing of an entire filtered timeline view at once.

More New Features

In addition to the major changes, many smaller changes have been made to the Timeline to help improve your workflow. Among these are improved display of keyframe data, expandable mini F-Curves within the keyframe view, the option to link the Timeline selection with the Object Manager, and the ability to copy data between different Timeline views.

XRefs
Back

XRefs - External References

Release 10.5 offers a powerful new external referencing system (XRefs) to help manage large projects and share assets within a team.

Using XRefs, a single master file is used to reference objects and materials stored in separate CINEMA 4D files. The master file updates all the references automatically so changes made by one user in a workgroup are displayed immediately in the master project.

With this great team-based workflow, individual pieces of an animatic can be split into XRefs and assigned to separate artists for development and refinement. The master scene updates as each artist works and provides an overview of the status of the project.

In addition to the time savings, XRefs saves hard drive space as well. You can simply reference commonly used objects and materials rather than copying them into multiple scenes.
HTML Documentation
Back

Improved HTML Documentation

The context-sensitive HTML help system introduced in Release 10 has been enhanced in R10.5 to make it easier to find the feature or solution you're seeking.

An improved index and full-text searching now return more relevant results, and search terms are now highlighted within the help text. Once you've found the information you're seeking, the page can now be bookmarked for easy future reference - just like in your web browser.

All this makes the integrated HTML help system much easier to use, which in turn makes it easier for you to use CINEMA 4D.

UV Tools
Back
UV Tools - Unwrap UVs Faster and More Cleanly

CINEMA 4D Release 10.5 adds UV unwrapping using the powerful ABF algorithm, for faster and more clean unwrapping of organic meshes. This new weapon joins an arsenal of UV editing tools available in CINEMA 4D and BodyPaint 3D, including LSCM mapping, optimal mapping and projection-based mapping.

A good UV mesh balances the size of a each UV to its respective polygon, while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals resulting in a clean, paintable mesh.

The images below helps illustrate the difference between an LSCM and ABF solution when unwrapping UVs.

DWG Import
Back
DWG Import

CINEMA 4D Release 10.5 continues to open new doors to the architectural visualization and engineering communities with the addition of DWG import. Widely used by AutoCAD users and the CAD community as a whole, the DWG format offers an outstanding means of importing CAD drawings into CINEMA 4D for visualization.

The robust DWG import supports not only geometry, but also layers (with colors) and object attributes such as visibility. Blocks and block references within the DWG file are represented in CINEMA 4D as object groups and instances, so the basic project structure is retained.

The importer also supports other DWG object types, including: Line, arc, circle, ellipse, elliptical arc, polyline, 2D polyline, 3D polyline, face, polyface mesh and polygon mesh. Colors (RGB and indices) within the DWG file are imported as materials, and the ByLayer and ByBlock settings are taken into account on import. Users also have the opportunity to define the scale and curve subdivision factors used in the import.

Allplan 2008 Connection
Back
New Allplan 2008 Connection

CINEMA 4D R10.5 offers much improved connectivity to Allplan 2008. A CINEMA 4D scene file or object can now be easily sent to Allplan 2008 with a click of the mouse. Previous poly count limitations are now a thing of the past.

Even objects that are deformed, twisted or smoothed maintain their appearance when transferred to Allplan 2008. This functionality offers fantastic possibilities for finding new shapes and forms in architecture.

Two methods are available for applying this new technology: Either the user creates a new model from scratch in CINEMA 4D and sends it directly to his Allplan project, or an Allplan object can be imported in CINEMA 4D, modified and then sent back to Allplan.

Heads Up Display
Back
Heads Up Display

CINEMA 4D's Heads Up Display has proven to be an outstanding workflow aid since its introduction with Release 9. This powerful tool has been greatly enhanced in Release 10.5 to make working on complex projects easier than ever before.

Among the many HUD improvements, you can now drag and drop parameters directly from the Attribute Manager into the HUD. Objects can be dropped directly into the HUD as well, to make selections easier. Object HUD elements can automatically activate the move, scale or rotate tools, or even execute any CINEMA 4D command or script. HUD parameters are now stored with their associated objects too, so you can merge multiple scenes without losing your controls.

The display of each HUD element can be individually customized with custom icons and unique colors for each element. HUD groups and sliders can also be set to automatically fold and expand on mouseover, so elements stay out of the way until you need them.

Lighting Tool
Back
Lighting Tool

Release 10.5 introduces a revolutionary way of lighting your 3D scenes. With the new lighting tool, you don?t arrange lights within the scene. Instead, you arrange the lighting itself.

Simply click on an object surface to create lighting that will affect that area. Activate modes to control the overall surface lighting, diffuse or specular placement, or to move lights in a trackball or pivot fashion.

Easily create complete lighting setups with keyboard modifiers to generate new lights and adjust existing lights. Discover an entire new way of lighting your 3D scenes.

Modeling Tools
Back
New Modeling Tools

Three new tools are available to make life easier for those needing to model clean, polygon-based topologies.

In order to work cleanly with Subdivision Surfaces or Deformation Objects, particularly objects created using box modeling must be edited manually when creating topology. Connect edges or points flawlessly using the Connect command, and use the Disconnect command to reverse the results.

The Spin Edge command can be used to angle horizontal or verticle lines that result from box modeling, without causing unwanted deformation of the geometry. Applying the Spin Edge command will not generate additional points - the selected edge will automatically be attached to existing points.These three tools help you create clean geometry that will stand up to and deformation when animated.

MAXON CINEMA 4D R10.5 New Features List

Below is a brief description of all new CINEMA 4D R10.5 features.

CINEMA 4D R10.5 Core Version

* Images for background templates can be dragged directly into a 2D view.
* Noise shader display in OpenGL mode.
* Any CINEMA 4D command can be dragged into the editor view to be used as a HUD element.
* Navigation speed setting for tablet users.
* Option for saving objects polygonally in the native CINEMA 4D format.
* New Auto-Save function.
* Native CINEMA 4D file format can be opened directly in Allplan 2008.
* New DWG import format.
* Selection assistance in the HUD.
* New HUD commands.
* Commands with which existing objects or materials can be put out as XRefs.
* Camera rotation can be fine-tuned via a manually adjustable pivot point.
* Objects and materials can be saved to separate scenes using the XRef function.
* The last eight tools used are displayed
* Tool for interactively placing lights (and reflections).
* Selecting all Phong Edge Breaks.
* New Structure command for connecting Points or Edges.
* New Structure command for removing edges in consideration of the Phong Angle.
* Command to spin selected edges.
* A new Animation Palette option that makes it easier for users of other applications to use CINEMA 4D.
* Scalable mini F-Curves.
* Selected keys can be moved using the cursor keys.
* New key property, "Relative".
* Pseudo sequences for easy selection and repositioning of all keys on a given track.
* Exchanging Markers between scenes.
* Selecting objects simultaneously in the Object Manager and the Timeline.
* New KeyReducer algorithm.
* Deletion of redundant Keys.
* Commands for defining an animation before the first and after the last Key.
* Command to make Keys relative.
* Command for switching the Key state between Mute and Active.
* Selected Keys can be scaled and moved temporally.
* Commands to source out existing objects/materials as XRefs.
* Up to 5 F-Curve snapshots can be made..
* Complex curves can be controlled using RM Curves.
* Command for displaying the Material Manager??(TM)s layer tabs in rows.
* Resetting parameters to default setting.
* The Editor Camera??(TM)s settings can now be accessed.
* A full text search can be conducted in the context-sensitive Help system.
* Help can be accessed directly from dialog windows.
* Help pages can be bookmarked.

BodyPaint 3D

* Command for importing older BodyPaint 3D color presets.
* Command for importing older BodyPaint 3D brush presets.
* Various scaled UV Islands can be scaled proportionally to corresponding object surfaces.
* New ABF UV Relax algorithm.
* Two new commands for arranging a UV mesh in round or square shapes.

MOCCA Module

* Many of the following also apply to the CINEMA 4D core version.
* Collision Objects can also be Generators.
* Various new settings for the Skin Object.
* The Cluster Deformer can be used to deform object groups via point selection or vertex maps.
* The Jiggle Deformer for creating secondary motion.
* The Point Cache Deformer transfers animations in the Point Cache Tag to other objects.
* Squash and Stretch lets deformations such as that of a bouncing ball be created.
* The Joint Align tool can be used to freely align joints using a variety of settings.
* Several new modes for the Weight Tool.
* The Weight Tool now works symmetrically.
* The new Paint Tool allows precise painting of vertex maps.
* Command that transforms a point selection into a cluster.
* New bind functionality
* The IK Tag has a new Squash and Stretch functionality.
* Several new options have been added to the IK Spline Tag. Joint rotation can be more precisely controlled, and more.
* With the Point Cache Tag object point information can be baked and transferred to other objects via the Point Cache Deformer.
* Two new Weight Tag options.
* The Weight Tag can now account for one vertex map per joint.

HAIR Module

* HAIR supports multiprocessing.
* A new parameter for the Paint Guides Tool with which the interpolation of newly painted Guides can be controlled.
* Hair can be made to bend in the direction of the Target Object.
* New parameter for defining hair shadow density.
* Stepless antialiasing quality for hair shadows at light source level.
* Hair shadow density at light source level.
* New, faster interpolation mode, suited especially for use with fur.
* New antialiasing mode for stepless adjustment of antialiasing strength.
* Steplessly adjustable antialiasing strength.

MoGraph Module

* Removing unwanted texture reflection in X and Y direction.
* New, faster Effector for simple effects.
* The effect of each Effector can be restricted to a selection of Clones.
* The effect of the new Volume Effector is limited to object volume.
* Clone selections are saved to the MoGraph Selection Tag.
* Interactive Clone selection.
* Clone selections can be read using the MoGraph Selection Node.

Modules

BodyPaint 3D 3.5

Bundles

 


Copyright © 2006 MMHK Distributions Limited. All Rights Reserved Contact Us.