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Technology ĦE Service Agreement ĦE Ease of Use ĦE Content Browser ĦE Workflow and Interface ĦE Integration ĦE File Formats ĦE Modeling ĦE 3D Painting ĦE Material System ĦE UV Editing ĦE Lighting ĦE Rendering ĦE Multipass Rendering ĦE Animation ĦE XPresso ĦE Custom Scripts & Plugins ĦE |
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Modeling The first step in most 3D projects is creating the objects that will be used in the scene. The most basic shapes are provided in MAXON CINEMA 4D as parametric primitives whose paramters like size, fillet and orientation are easily adjustable. Parametric objects can be used as they are or they can be converted to polygons to serve as a basis for more complex objects. A number of deformers and other generators can be used in conjunction with objects. Their non-linear construction history makes it easy to adjust items as the scene progresses. Splines can be used as the basis for extrudes, lofts, lathes and sweeps, all of which can be adjusted dynamically in real- time and even animated. |
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In good shape
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Add the finishing touch to your polygonal models with HyperNURBs. This weighted subdivision surface tool smoothes basic polygonal models for a more organic touch. Whether your scenes are real-world or out-of-this-world, CINEMA 4D's powerful modeling tools provide the building blocks for your imagination. CINEMA 4D lets you also work with n-gons - polygons with unlimited edges. This helps you achieve a much clearer overview of even the most complex models. |
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