Technology ĦE Service Agreement ĦE Ease of Use ĦE Content Browser ĦE Workflow and Interface ĦE

Integration ĦE File Formats ĦE Modeling ĦE 3D Painting ĦE Material System ĦE UV Editing ĦE Lighting ĦE

Rendering ĦE Multipass Rendering ĦE Animation ĦE XPresso ĦE Custom Scripts & Plugins ĦE

UV Editing

MAXON CINEMA 4D features an arsenal of UV editing solutions that let ensure your models and their materials line up properly.

Texturing in 3D is governed by UVs - a set of coordinates that relate polygons to textured areas. Properly aligned UV coordinates are essential to successful painting and quality texturing in 3D. Because almost all 3D models involve contours in 3D space, standard projections like spherical and flat mapping can never provide distortion-free texturing. Each model must be set up with properly aligned UVs prior to texturing - just like taping off the trim in a room prior to painting

Relax UV

CINEMA 4D includes numerous tools to help you create the best UV map for each individual model. You can utilize one of three different algorithms, including Cubic Optimal Mapping, to automatically optimize your UV coordinates and remove overlapping points. The Relax UV tool adjusts the size of UVs in relation to their associated polygons and the UV Terrace tool lets you easily include additional geometry in an existing UV map. The Store and Remap UV features let you easily remap areas of UV coordinates to eliminate seams. Using CINEMA 4D's powerful Interactive Mapping feature you can generate UVs based on standard projection types for different areas of a model. Of course, CINEMA 4D also includes move, scale, rotate, shear and other tools to manually tweak individual UV coordinates.

The LSCM unwrapping method, which lets you unwrap the UVs of a model based on defined seams, also comes in handy when working with complex shapes. Whether adjusting UVs for a low-res game model or a high-res matte painting, CINEMA 4D provides the UV tools you can count on when the UV mapping is not as perfect as the model you have built.

 

 


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