CINEMA 4D R10
Robust, Professional, Easy-to-Use 3D Animation Software

The 10th generation representing two decades of excellence.
The tenth generation of CINEMA 4D is a milestone in the development of professional 3D software, and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been more approachable.

The most accessible 3D application

CINEMA 4D¡¦s intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.

State-of-the-art technology

CINEMA 4D¡¦s state-of-the-art architecture means it¡¦s always the first to benefit from new technologies and advancements. Most recently, MAXON was the first to release 64-Bit Windows and Intel-based Macintosh versions. You¡¦ll never have to wait to take advantage of the latest hardware.

Modularity makes it suitable for all industries.

The basic application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous modules that are integrated seamlessly. Modules can also be purchased individually or in affordable bundles.

There¡¦s a CINEMA 4D to satisfy the needs of every artist and industry where 3D graphics are utilized. Take a tour through our solutions pages to see the myriad of industries where CINEMA 4D dominates and thrives. Then download a demo version and see for yourself.

CINEMA 4D is available in several languages including English, German, French, Spanish, and more.

System Requirements

Minimum System requirements
Mac OS X 10.3.9 or Windows 2000 / XP
512 MB RAM, CPU 1GHz

Suggested System requirements
Mac OS X 10.4 or Windows 2000 / XP
1024 MB RAM, CPU 2 GHz
QuickTime 7.1
OpenGL-ready graphics card

DVD-ROM-drive, hard drive.
Depending on license, Macintosh or Windows only.
Registration with MAXON Computer is required for
long-term use of software.

New in Cinema 4D R10

New Interface

CINEMA 4D Release 10 features a completely overhauled interface.

The new GUI was designed for maximum efficiency and speedy workflow.

All the icons have been redesigned including improved graphical grouping of tools and objects for easy recognition. Two new schemes are available and have been professionally designed to allow you to focus on your work. However, the improved interface is not so different - old school users will still feel right at home.

Object Manager / Layer Browser

CINEMA 4D¡¦s Object Manager has always been recognized as the master control center for all your 3D content creation, and this latest version makes your efforts even easier.

Objects can now be easily filtered, searched, bookmarked and arranged in layers to help you get control of your complex projects. You can even utilize multiple object managers, each with its own custom set of objects, tags and layers.

However, the most extensive innovation is the layering system. The Layer Browser combined with the other new features of the Object Manager, give you the ultimate control over your objects, tags, etc. and how they are accessed, manipulated and modified.

Perfect control with perfect tools

Numerous tools in the Object Manager are now included in the Timeline ¡V searching, filters, layers, bookmarks, etc. And, like the new Object Manager, you can have multiple timelines each with its own custom view.

New Animation Tools

CINEMA 4D¡¦s Timeline has been completely reworked to provide more efficient handling of all your animation data. The new layout gives you more space to work, and even offers for quick customizability and mode focus. The region tool gives you the ability to quickly stretch or compress your workspace.

Easier than ever before

Handling key frames is easier than ever with ripple and region editing tools as well as improved automatic and manual controls over keyframe interpolation.

There are new tools for editing your f-curves and tangents. You can even use snapshots to compare, copy and paste curves. The new ripple mode is ideal for perfecting your animations and timing.

 

3D Painting

Even the best models can be ruined by poor textures. Great artists know this. That¡¦s why BodyPaint 3D has become the 3D painting app of choice for many top production companies - it offers the most comprehensive control over your materials and textures.

 

BodyPaint 3D functionality is now standard in every CINEMA 4D

You can paint directly onto the surface of your 3D objects, and with BodyPaint 3D'd exclusive RayBrush(TM) technology you see the results of your painting realtime in a raytraced image. Everything you'd expect in a state-of-the-art 3D painting package is included ¡V projection painting, unlimited layers, masks, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than just a single color.

UV Editing

With CINEMA 4D R10, artists can eliminate much of the difficulty and tedium of unwrapping UV coordinates from complex meshes by using LSCM unwrapping.

CINEMA 4D offers lots of UV-editing tools

Improved Relax UV algorithms elegantly interpret the full range of geometric object curvatures into UV maps that are ready to paint on. Added tools such as path selection make it possible to select seams and refine a UV mesh with ease.

 

Enhanced OpenGL

CINEMA 4D now supports enhanced OpenGL options available with new powerful graphics cards.

Based on Pixel Shader technology you can now display transparencies, environment maps, realtime shadows and more. In addition, highlights, speculars and lighting in general appear more accurately in your editor view. That means, less test renders and more accurate results.

Interactive Render Region

To achieve the final look and feel of your project used to require countless test renders. Not any more. CINEMA 4D¡¦s new interactive renderer provides the most efficient and workflow-friendly control over your final results. You can easily resize and move the interactive rendering window wherever you like in your scene.

 

Realtime update of the rendered region

A simple slider gives you definitive control over speed and quality. Any changes made to a scene (modeling, materials, lights, camera position, etc.) are immediately updated in the interactive render window.

The Interactive Render Region is based in CINEMA 4D's built-in rendering engine and supports all functions and modules including Advanced Render, Sketch and Toon or HAIR.

Advanced Render

One of CINEMA 4D¡¦s most powerful modules just got more robust.

Advanced Render now incorporates all the functionality of Pyrocluster. 3D animation goes where physical cameras dare not ¡V like the heart of an explosion.

So these volumetric particle effects have to be produced in the computer. That's exactly where Pyrocluster comes in - dust, smoke, flames and much more.
MOCCA 3

There's been lots of changing to CINEMA 4D's character tools. The new joint system makes animating with MOCCA 3D child's play!

Joints and new IK algorithm
Joints have lots of advantages over bones. Whereas before bones needed to be placed manually and the joints resulting had no properties, now joints are placed and the resulting bone skeleton is automatically created including properties i.e. the default flexing of a knee of elbow. There's now less need for additional helpers such as up vectors or goals and problems like gimbal lock or flipping joints are eliminated with this new system.
Auto Weighting
Autoweighting saves a lot of time and gets your character ready to animate faster than manually weighting. Autoweighting is based on the skeleton and the binding connects mesh, deformers and bones which creates a weight map that only needs minor retouching.

Muscle simulation
Muscles add that extra realism to character animation and with MOCCA 3 it's made easy. Simply pin the muscle to the parts you want it to be affected by and then animate. The muscles get automatically driven by your animation and will deform the skin of your character for a more natural look.

...and much more
MOCCA 3 gives you plenty for your investment. There's improved morphing tools, visual selector for quicker access to your character's handles, VAMP for transferring parameters from one mesh to another (even with different topology) such as skeletons, weight maps, selections, morphs, Uvs and vertex maps and much more!

Modules

BodyPaint 3D

Bundles

 


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