RE:Flex
Overview
RE:Flex creates visually stunning morphs and warps with an
easy-to-use interface.
RE:Flex brings intuitive morphing and warping directly to After
Effects 5.0 or later! Superior results are achieved using RE:Vision
Effects' proprietary and sophisticated technology. RE:Flex is especially
easy to learn because it uses After Effects' own drawing and masking tools
to direct the warping and morphing; as such, there is no need to learn a
whole new user interface.
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With RE:Flex warps are made easy. Just specify "from" geometry
(in red) and "to" geometry (in yellow), using After Effects' masks.
No meshes. No new user interface to learn. Masks can be open or
closed and need not be connected in any particular way. Picture
courtesy of Videometry. |
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Morphs are easy too with
RE:Flex! |
RE:Flex consists of two plugins, RE:Flex Warp and RE:Flex Morph.
Features common to both plugins:
- Warping is directed through After Effects mask geometries (splines
and polylines), not through a grid of mesh points!
- Geometries need not be closed shapes
- Smooth non-polygonal warping
- Matching geometries do not need to have the same number of control
points
- Interactive warping is accomplished through After Effects'
interactive preview feature.
- 8 and 16 bits per channel support
RE:Flex Warp Features:
- Warping is directed using sets of "from" geometries and "to"
geometries at each frame
- The amount of warping can be specified and animated
RE:Flex Morph Features:
- "Key images" are placed by the user along the timeline
- Morphing occurs by creating a set of geometry on the first key
image, then moving the set to corresponding places on each of the
successive key images
- Inbetween key images, the user can animate the geometries in order
to achieve a non-constant speed of morphing
- Linear cross-dissolving of the warped images inbetween key images
completes the morph
- If only one key image is specified, the user can animate a picture
into motion using a single set of geometry.
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