For full details, please visit www.randomcontrol.com.
Because the most demanding productions require the sharpest tools, we have created Arion.
Packed with unprecedented flexibility, speed and output quality, the new Arion technology is at the heart of our stand-alone renderer as well as Arion for 3ds Max and Arion for Rhinoceros.
What is Arion?Arion's unique approach
Arion is a hybrid-accelerated and physically-based production render engine. It inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique massively parallel GPU+CPU approach.
Arion is a high performance production renderer capable of producing hyper-real images.
Arion uses all the GPUs -and- all the CPUs in the system simultaneously, not wasting a single flop available. Additionally, Arion can use all the GPUs and all the CPUs in all the other computers in the network forming a cluster for massive distribution of animation frames.
Key features: Interactive rendering and editing, CUDA empowered, displacement, photo-realistic materials, physically-based, unbiased...
Arion's GPU+CPU performance and physically-based quality unleashed right into 3ds Max? Using the native MAX UI? Being able to render still frames or animations right into the MAX framebuffer? Without the need to export any files to render externally? With fully animatable and scriptable properties?
Yes. That is what Arion for 3ds Max brings.
Arion for 3ds Max tears down the obstacles that were common to previous unbiased renderers in terms of workflow. It brings the opportunity to work naturally and comfortably inside 3ds Max, and get the most cutting-edge quality and performance without changing your workflow a single bit.
All of Arion and more embedded in 3ds Max
With Arion for 3ds Max it is no longer required to export the scene data to a file, to use a stand-alone renderer, or to go back to the host app to make changes. Arion for 3ds Max exists inside 3ds Max, and renders right into the 3ds Max framebuffer. Just by hitting the render button, Arion will turn the scene into a physically-based digital photography.
The RandomControl plug-in supports 3ds Max and 3ds Max Design, versions 2010, 2011, 2012 and 2013, in 32-bit and 64-bit.
Key features: Native 3ds Max plug-in, displacement, instancing, motion blur, photo-realistic materials, physically-based...
Arion for Rhinoceros is a fully integrated version of Arion right into McNeel's Rhinoceros 3D 5.0. All the power of physically-based, unbiased and GPU accelerated rendering at your fingertips from your native Rhinoceros 3D environment.
Arion for Rhinoceros tears down the obstacles that were common to previous unbiased renderers in terms of workflow. It brings the opportunity to work naturally and comfortably inside Rhinoceros 3D, and get the most cutting-edge quality and performance without changing your workflow a single bit.
Arion for Rhinoceros is really fast and takes advantages of all the compatible hardware inside your computer.
With Arion for Rhinoceros it is not necessary to export the scene data to a file or a stand-alone renderer, or to go back to the host app to make changes. Arion for Rhinoceros is fully integrated in Rhinoceros 3D and renders just like the native Rhinoceros engine, with a tremendously better speed and quality. Just by hitting the render button, Arion for Rhinoceros will turn the scene into a physically-based digital photography.
The RandomControl plug-in supports Rhinoceros 3D 5.0 32 and 64bit.
Key features: Native Rhinoceros 3D plug-in, displacement, instancing, photo-realistic materials, physically-based, unbiased...
For more details, please visit http://www.randomcontrol.com/