Vectorworks Architect 2024


Learn more >
OYAKI FARM BY IROHADO | COURTESY OF TONO MIRAI ARCHITECTS

Vectorworks Landmark 2024


Learn more >
GENE LEAHY MALL AT THE RIVERFRONT | COURTESY OF OJB LANDSCAPE ARCHITECTURE AND DAN SCHWALM

Vectorworks Spotlight 2024


Learn more >
SIX | Courtesy of Tim Deiling and Pamela Raith

SketchUp Pro 2024


Learn more >
Image credit: Trimble

Rhino 7


Learn more >
Image credit: Steven Guerrisi

Light Converse


Learn more >
Image credit: lightconverse.com

V-Ray 6 for Maya, Rhino and SketchUp


Learn more >
Image credit: dabarti, Colorbleed, Giovanni Dossena

V-RAY 6 FOR 3DS MAX


Learn more >
Image credit: Toni Bratincevic

Cinema 4D 2023


Learn more >
Image credit: NIDIA DIAS

Chaos Group Official Partner

 

 

 

Phoenix 3dsMax Logo Colour Black RGB

 

 

 

 

Manufacturer: Chaos Group

Product: Phoenix FD for 3ds Max

Version:  3

Language: English

Platform: Win
Packaging: Electronic Service Delivery (ESD) with Dongle

Gallery: https://www.chaosgroup.com/phoenix-fd/3ds-max#new

Demo Version: https://www.chaosgroup.com/trial/phoenix-fd-3ds-max

Suggested Retail Price and Upgrade: Please contact us for pricing

 

Phoenix FD for 3ds Max


Product Overview:


Phoenix FD™ is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.

Key Features

 

LIQUIDS, SPLASHES & FOAM - With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.

 

SMOKE, FIRE & EXPLOSIONS - Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.

 

INTERACTIVE SIMULATIONS - Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.

 

REFINE EXISTING SIMULATIONS - Add detail and increase resolution without changing simulation shape or behavior.

 

SIMULATION RETIMING - Speed up or slow down simulation playback. Perfect for slow motion effects.

 

CASCADE SIMULATIONS - Create a series of simulations that trigger and interact with each other.

 

CUSTOM EMISSION SOURCES - Use a wide range of emission sources including animated meshes, texture maps, particles and more.

 

VORTICITY - Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

 

TURBULENCE - Perfect for generating small wisps of smoke and steam.

 

PARTICLES - Render particles as bubbles, drops, points, or fog.

 

MESH & PARTICLES IO - Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.

 

OCEAN & BEACH WAVES - Seamlessly transition from procedural ocean to simulated beach waves.

 

INFINITE OCEAN - Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)

 

OPTIMIZED RENDERING - Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.

 


Full list of features >

 

System Requirements

Please make sure that your system fulfills these requirements before installing Phoenix:

ProcessorIntel ® Pentium ® IV or compatible processor with SSE2 support
RAM8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
Operating systemWindows Vista, Windows 7, Windows 8, Windows 10, 64-bit versions only
3ds Max3ds Max 2013 or later, 64-bit versions only
USB portRequired for hardware lock, preferably USB 2.0
TCP/IPOnly IPv4 is supported. IPv6 is currently not supported.

 

Hardware Advice

Here's some tips to help make sure your Phoenix sims calculate as fast as possible.

Hardware

Recommendation

Bus speedPhoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.
CPU speedProcessor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.
Fast StorageBoth large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.
GPUGPUs are currently only used for the GPU preview of fire/smoke simulations.

 

 

For More Information:

Please come back to mmhk.com for more information, contact us or visit the manufacturer’s website at www.chaosgroup.com.

 

Product Info

Manufacturers