Manufacturer: Chaos Group Product: Phoenix FD for Maya Version: 3 Language: English Platform: Win / Linux | Packaging: Electronic Service Delivery (ESD) with Dongle Gallery: https://www.chaosgroup.com/phoenix-fd/maya#new Demo Version: https://www.chaosgroup.com/trial/phoenix-fd-maya Suggested Retail Price and Upgrade: Please contact us for pricing |
Phoenix FD for Maya
Product Overview:
Phoenix FD™ for Maya empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Group’s rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
Key Features
LIQUIDS, SPLASHES & FOAM - Create realistic liquid simulations with splashes and foam directly in Maya.
SMOKE, FIRE & EXPLOSIONS - Create all types of fire and smoke effects with Phoenix FD’s powerful adaptive dynamics engine.
INTERACTIVE SIMULATIONS - Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
REFINE SIMULATIONS - Increase simulation resolution and add detail without changing overall shape or behavior.
SIMULATION RETIMING - Speed up or slow down simulation playback. Perfect for slow motion effects.
CASCADE SIMULATIONS - Create a series of simulations that trigger and interact with each other.
CUSTOM EMISSION SOURCES - Use a wide range of emission sources including animated meshes, texture maps, particles and more.
VORTICITY - Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
TURBULENCE - Perfect for generating small wisps of smoke and steam.
PARTICLES - Render particles as bubbles, drops, points, or fog.
OCEAN SIMULATIONS - Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
WAVE FORCE - Transition from a procedural ocean surface to detailed wave simulations.
OPTIMIZED RENDERING - Render photorealistic fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
SIMULATION LICENSES - Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.
Full list of features >
System Requirements
Please make sure that your system fulfills these requirements before installing Phoenix.
Windows
Processor | Intel ® Pentium ® IV or compatible processor with SSE2 support |
RAM | 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file |
Operating system | Windows Vista, Windows 7, Windows 8, Windows 10, 64-bit versions only |
Autodesk Maya | Maya 2014 or newer, 64-bit versions only |
V-Ray for Maya | V-Ray for Maya 3.1 or later, V-Ray RT 3.3 or later, 64-bit versions only |
USB port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
Linux
Processor | Intel ® Pentium ® IV or compatible processor with SSE2 support |
RAM | 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file |
Operating system | Fedora Core 5 (64-bit) or later (or a compatible distribution) |
Autodesk Maya | Maya 2014 or newer, 64-bit versions only |
V-Ray for Maya | V-Ray for Maya 3.1 or later, V-Ray RT 3.3 or later, 64-bit versions only |
USB port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported. |
Hardware Advice
Here's some tips to help make sure your Phoenix sims calculate as fast as possible.
Hardware | Recommendation |
---|---|
Bus speed | Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations. |
CPU speed | Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize. |
Fast Storage | Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation. |
GPU | GPUs are currently only used for the GPU preview of fire/smoke simulations. |
Resources
Videos: https://www.chaosgroup.com/phoenix-fd/maya#new
Download Demo: https://www.chaosgroup.com/trial/phoenix-fd-maya
Free Upgrade for PHOENIX FD 3 : http://www.mmhk.com/en/contact
For More Information:
Please come back to mmhk.com for more information, contact us or visit the manufacturer’s website at www.chaosgroup.com.
Product Info