Vectorworks Architect 2019


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Villanova Icône | Courtesy of Hamonic+Masson & Associés

Vectorworks Landmark 2019


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The Weeknd Starboy Tour | Courtesy of SRae Productions and Ralph Larmann

Vectorworks Spotlight 2019


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Barangaroo Reserve | Courtesy of PWP Landscape Architecture

Vectorworks Fundamentals 2019


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One Bucket at a Time Pavilion | Courtesy of 5468796 Architecture

Vectorworks Designer 2019


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Courtesy of Simcic + Unrich Architects – Polygon Architects

SketchUp Pro 2018


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Image credit: Trimble

Rhino 6


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Image credit: Steven Guerrisi

Light Converse


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Image credit: lightconverse.com

V-ray for 3ds Max, Rhino, SketchUp, Maya and Unreal


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Image credit: dabarti, Colorbleed, Giovanni Dossena

Act-3D Lumion 9


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Image credit: Lumion

MAXON

BodyPaint R20


Manufacturer:
MAXON

Product: BODYPAINT 3D R20

Language: Multi

Platform: Mac / Win

Price: Please contact us for pricing

Demo Version: https://www.maxon.net/en/try/demo-download/


 

BODYPAINT 3D


IMPRESSIVE TEXTURING AND SCULPTING


MAXON's BodyPaint 3D is the ultimate tool for creating high-end textures and unique sculptures.
 

New in R20

 

Node-based material system

Offers completely new possibilities for creating materials, from simple reference materials to highly complex shaders – using node-based shaders. More than 150 different nodes offer users functions that they can use to quickly and comfortably create complex shading effects for the ultimate creative freedom. The standard material system’s interface can be used to get started with the new node-based workflow – which the respective material is automatically created by the nodes in the background. Node-based materials can be made available as parametric assets with a reduced interface.

MoGraph Fields

Offer completely new creative possibilities for the celebrated procedural animation toolset in MoGraph. Fields offer a new workflow that make it possible to control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.

CAD Import

Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT and IGES. The importer’s scale-based tessellation offers individual control of the level of detail for impressive visualizations.

Volume-based modeling

The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely procedural modeling workflow. Any primitive or polygon objects (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in Cinema 4D can be exported sequentially in the Vdb format and can be used in any application or render engine that supports OpenVDB.

ProRender improvements

Important features such as Subsurface Scattering, motion blur and multi-passes were added to the native, GPU-based ProRender. The ProRender code was also updated. The renderer now supports Apple’s Metal2 technology and the use of out-of-core textures.

Modernization

The modernization of the Cinema 4D core architecture is becoming more and more tangible. In Release 20, this is evidenced by a series of significant API adaptations, the new node system and the modeling and UI framework.

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Why this package?

 

PRODUCTION PROVEN

From games to film, BodyPaint 3D is the choice of texture artists around the globe. BodyPaint 3D’s unmatched stability has helped Hollywood artists paint huge, highly detailed textures for film, and unique workflow features make it an ideal choice for creating game textures.

ALL IN ONE SOLUTION

The BodyPaint 3D toolset is available in every edition of Cinema 4D, and many of C4D’s basic features are available in the standalone version of BodyPaint 3D. Cinema 4D users can switch seamlessly between modeling, texturing and animation tasks while dedicated BodyPaint 3D artists benefit from Cinema 4D’s procedural shading, lighting and animation systems.

MOTION TRACKER – WELCOME TO THE REAL WORLD

A precise camera reconstruction is essential for combining 3D elements with live footage for realistic-looking results. The new Motion Tracker lets you do this with just a few clicks of the mouse.

HIGH RESOLUTION

Pixel perfect painting is useless if you can’t work at the necessary resolution. BodyPaint 3D offers smooth painting of textures up to 64k and 32-bit, making it possible to create rich, incredibly-detailed textures.

.PSD SUPPORT

With full support for layered PSD files, it’s easy to paint textures in both BodyPaint 3D and Adobe Photoshop. Specific views can be exported to Photoshop and reprojected back onto the 3D model in BodyPaint 3D, and you can even load your favorite Photoshop brushes into BodyPaint 3D.

GREAT TABLET SUPPORT

BodyPaint 3D goes beyond basic pen input, offering a unique interface to fully control how pressure, tilt, direction, rotation and barrel roll affect any brush attribute.




More Information >

 

 

 

System Requirements

MINIMUM SYSTEM REQUIREMENTS

 

Minimum System Requirements Cinema 4D and BodyPaint 3D

 

  • Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or
  • MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
  • The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on macOS which supports OpenCL 1.2 or higher. We recommend at least 4 GB VRAM for GPU rendering.
  • USB port, Registration is required.
  • MAXON cannot guarantee support of new hardware and operating systems shipped after release of this Cinema 4D/BodyPaint 3D version.

 

Graphics cards

Although Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

 

Important notice

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D/BodyPaint 3D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D/BodyPaint 3D version.

The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

 

Regarding NVIDIA 3D Vision

A quad-buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.

An overview of graphics cards that meet all requirements can be found here.

 

Regarding NVIDIA 3D Vision

A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.

An overview of graphics cards that meet all requirements can be found here.

For More Information: Please come back to mmhk.com for more information, contact us or visit the manufacturer’s website at www.maxon.net.

 

Manufacturers